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Preparing your model for uploading

Reality Signal accepts various file formats for uploading 3D models. Some formats are single files, while others consist of multiple files and folders. For file types that consist of multiple files and folders, it is necessary to upload them as a zip file. Single file types can be uploaded directly.

The following is a list of file types currently accepted by Reality Signal, along with information on how they should be uploaded:

  • SKP: This is a single file that contains all design and textures. It can be uploaded directly.
     
  • OBJ: This file format needs to be uploaded as a zip file, which should include an .obj file, .mtl file, and an image folder in the root for textures and materials.
     
  • DAE: This file format needs to be uploaded as a zip file, which should include a .dae file and an image folder in the root for textures and materials. In some versions, windows may appear non-transparent.
     
  • GLB: Depending on how the GLB file was exported, materials may be embedded in the file or not. If materials are embedded, the GLB file can be uploaded directly. If materials are not embedded, the .glb file and images should be zip compressed prior to uploading.
     
  • KMZ: This is a single file that contains all design and textures. It can be uploaded directly. In some versions, windows may appear non-transparent. If this happens try exporting with .png texture and materials.
     
  • FBX: This file format needs to be uploaded as a zip file, which should include an .fbx file and an image folder in the root for textures and materials.
     
  • IFC: This is a single file that contains all design and textures. It can be uploaded directly. 

 

When preparing your 3D architectural models for viewing on a Reality Signal, there are several steps you can take to ensure the best possible results. Here are some key points to keep in mind:

  • Leave the doors in the model open: This will allow users to walk around the model and explore it in greater detail.

  • Keep the number of objects under 20,000: In order to maintain good performance, it's important to keep the number of objects in your model under 20,000. This will help ensure that the model loads quickly and runs smoothly.

  • Use less detail on trees and bushes: Trees and bushes can add a lot of detail to a model, but they can also have a big impact on performance. To ensure the best results, try to use less detail on these objects.

  • Remove unnecessary/invisible polygons and parts: Removing unnecessary polygons and parts from your design can help improve performance. Be sure to delete any invisible polygons or parts that are not visible in the final model.

  • Use smaller size texture and material files: Large texture and material files can slow down the loading and rendering of your model. To ensure the best performance, try to use smaller size files wherever possible.